FanmadeConfiguration Utility for Call of Duty Black Ops.
Callof Duty: Black Ops â Config tunen / Performance steigern. Call of Duty. Tobias Hartmann 11. November 2010 12 Kommentare. Nach den groĂen Performance Problemen hab ich mal einige Ănderungen an der die in Summe die Performance merklich erhöhen. Nachfolgend findet ihr die Befehle mit einer kurzen Beschreibung.
Pouractiver les fonctionnalités ZM/MP, copiez tous les fichiers de "NoDVD\BGamerT5" à la racine du jeu, en écrasant les fichiers. Exécutez ensuite "bgT5Launcher.exe" et cliquez sur le bouton "Start Hostmode". Pour les zombies, cliquez sur singleplayer, puis dans le jeu, sélectionnez Zombie, Singleplayer et jouez. Pour le mode multijoueur
Callof Duty: Black Ops Cold War is a singleplayer and multiplayer first-person shooter game in the Call of Duty: Black Ops series. Availability . Source DRM Notes Keys OS; Battle.net: Ultimate Edition also available. Green Man Gaming (unavailable) Ultimate Edition also available. (unavailable) Ultimate Edition also available. Humble Store (unavailable) Ultimate
BlackOps Config Editor. Free Download. Call of Duty Black Ops FOV Changer Jun 13, 2020 · Command Description; map Use a text editor to edit the "config.cfg" file in the "players" directory in the . MWR Config Editor - Call of Duty 4: Modern Warfare Hacks and Cheats Forum. black ops config editor
Latoute premiĂšre session Open Beta de Call of Duty Black Ops Guerre froide commence pour les joueurs PC Ă partir du 15 octobre et se poursuivra jusquâau 19 octobre. Comme toujours, si vous nâavez pas de PC haut de gamme, vous vous inquiĂ©tez probablement de la configuration systĂšme requise du jeu, qui a Ă©tĂ© rĂ©vĂ©lĂ©e trĂšs rĂ©cemment.
SSrT. Previous Next General Optimization Call of Duty Black Ops is the seventh game in the Call of Duty series, which has rapidly become one of the biggest-selling entertainment franchises of all time. As a first person shooter set during the Cold War, Black Ops provides both an immersive singleplayer campaign, and a fast-paced multiplayer component which should be familiar to anyone who has played previous COD games online. The aim of this guide is to allow you to better understand and best utilize the various configuration options available in the game, as well as covering the important advanced tweaks. The game's minimum system requirements are provided below, and are quite low for a modern PC game Processor Intel Core 2 Duo E6600 / AMD Phenom X3 8750 or better Memory 2GB RAM Hard Drive At least 12 GB of free space Video Card Shader or better GeForce 8600GT or higher Sound Card Direct X compatible OS Windows XP / Vista / Windows 7 Although a dual-core CPU is accepted as the minimum requirement, this game benefits greatly from having a quad-core CPU. What follows are full descriptions for Call of Duty Black Ops's in-game settings, including screenshot comparisons to highlight the impact on image quality of changing the various settings. Performance information is also provided for every setting, although bear in mind that the precise impact on your particular system depends on your specific hardware combination and your other game and system-wide settings. The aim here is to give you enough information so that you can make an informed choice as to the settings you enable or disable to obtain the precise balance of visual quality and performance which is acceptable to you. Legal Disclaimer The recommendations in this guide are not endorsed by Activision or Treyarch. Please use them at your own risk. Activision and Call of Duty Black Ops are trademarks of Activision Publishing Inc. All other trademarks and trade names are the properties of their respective owners. General System Optimization Almost as important as any in-game setting is the way your Windows installation is configured. A great many problems and performance issues, especially stuttering, crashes and sudden slowdowns, can be traced directly to sub-optimal settings in Windows and out-of-date or badly configured drivers. For this reason it is recommended that you download the relevant version of the TweakGuides Tweaking Companion TGTC and take the time to optimize your Windows installation correctly. At the very least make sure to update your graphics drivers to the latest available version. Performance Measurement To successfully conduct any tweaking, you will need some way of objectively measuring your performance in Frames Per Second FPS. The quickest and easiest way to measure your FPS in any game is to use the free FRAPS utility. Download, install and launch FRAPS before starting up Call of Duty Black Ops. You will now see a yellow FPS counter displayed in the corner of your screen. If you don't wish to use FRAPS, you can enable a framerate counter within Call of Duty Black Ops multiplayer by first making sure that under the Game section of the Settings the 'Enable Console' option is set to Yes, then within an MP game press the ~ key the key above TAB to open the command console at the top of the screen. Type /cg_drawfps 1 in the console and press Enter to enable the FPS counter. You can disable this counter at any time by entering /cg_drawfps 0 in the console. Pay attention to the FPS figure, particularly during graphically intense scenes, such as in heavy combat - if it dips into the low double or single digits for example, this is a good indication that you need to adjust various settings until your minimum FPS is consistently above 25-30 in singleplayer, and higher still 40FPS + in multiplayer given its fast-paced nature. Note that in Call of Duty Black Ops your framerate is capped to a maximum of around 85FPS, even if you disable VSync. To learn more about VSync, and for the advanced tweak required to remove this engine cap, see the Sync Every Frame setting later in this guide. Graphics To access the in-game settings, launch Black Ops and select the Settings option on the main screen. The settings you can alter here are covered in detail below, but keep in mind that singleplayer and multiplayer settings are saved and applied separately from each other. Graphics The graphics settings have the greatest impact on game performance. In the following section, we'll go through each setting and see how they affect performance and image quality. In the performance graphs shown, for each setting we start with a "baseline" where all options are set to their maximum, along with 8x Antialiasing and 16x Anisotropic Filtering. From this baseline, we vary individual settings to measure their effect on performance and image quality. The test system consists of a GeForce GTX 460 1GB and Intel Core i7 940 CPU. To see how various combinations of settings work for other Nvidia GPUs in this and other games, check out the Optimal Playable Settings section of the site. Full System Configuration GeForce GTX 460 1GB Intel Core i7 940 3GB RAM Win7 64-bit Nvidia Drivers Resolution & Anti-Aliasing This setting determines the Resolution of the game image, measured by the number of pixels horizontally and vertically 1920 pixels x 1200 pixels. The number of resolutions available here is limited by the capabilities of both your graphics card and monitor. The higher the resolution you choose, the more detailed the image will be, with noticeably less blurriness and jaggedness. However higher resolutions also generate an increased load on your system, particularly your graphics card, and hence will reduce your overall performance. For the sharpest image on an LCD monitor, you should select the maximum available resolution here, which is also referred to as your Native Resolution. However the performance impact can be quite substantial, so if adjusting the other settings fails to sufficiently improve your performance, reduce your resolution and consider using Windowed mode to maintain a sharper image, as covered below. An indication of the performance impact of changing this setting is shown below As the graph demonstrates, resolution has the largest impact on your framerate of all the settings. Full Screen If you want to run Black Ops in a window on your Desktop, as opposed to taking up the entire screen, then select No here. Running the game in Windowed mode can be particularly useful if you want to run the game at a lower resolution but still maintain a crisper image on an LCD monitor. However to prevent problems with memory management and hence overall stability, it is generally recommended that this setting be left at Yes unless you're really struggling for performance. Anti-aliasing Anti-Aliasing AA is a technique designed to reduce the jaggedness of lines in computer graphics. The higher the sample rate of the AA selected here, the smoother lines will appear in the game. AA can be quite costly in terms of performance, especially at higher sample rates. A screenshot comparison is provided below show you the general visual impact of changing this setting. As you can see, when AA is Off, the tops of the crates on the left are jagged, as is the iron sight on your rifle; at 4x AA this jaggedness is almost completely removed; at 16x AA the improvement over 4xAA is almost imperceptible in a static screenshot, and would only be noticeable during actual gameplay, particularly in terms of removing the 'shimmering' effect which comes with aliasing. Since at higher resolutions CODBO isn't a particularly jagged-looking game to begin with, you don't need to set a high sample rate for Antialiasing to get the game looking good - 4x Anti-Aliasing is more than sufficient to remove any obvious jaggedness while still giving reasonable performance. Obviously if you're struggling for performance, AA is one of the first things you should turn Off. For advanced users By default, the Anti-Aliasing in Black Ops uses dither mode for alpha blending, which provides a good compromise between image quality and performance. You can improve the quality of AA in the game by going to the for singleplayer or for multiplayer file, found under your Program Files x86Steamsteamappscommoncall of duty black opsplayers directory, opening it with a text editor like Windows Wordpad, and changing the seta r_aaAlpha "dither fast" variable to have a value of 2 seta r_aaAlpha "2". This enables Supersampling mode which improves the quality of AA applied to objects with see-through portions at the cost of reduced performance. The default value is 1, and you can also use a value of 0 to disable it altogether for improved performance at the cost of visual quality. An indication of the performance impact of changing this setting is shown below The graph shows that Anti-Aliasing is second only to Resolution in the impact it can have on performance in this game. Note 16xAA is slightly faster than 8xAA here as it's using the more memory efficient CSAA mode. Aspect Ratio, Refresh Rate & VSync Aspect Ratio This setting controls the ratio of width to height for the image displayed on your monitor. It should be left at Auto to automatically determine the correct aspect ratio for your monitor. If you find that in-game images appear distorted, such as objects or characters looking squashed, or black bars being shown around the image while playing, then manually select the correct Aspect Ratio from the 43, 1610 or 169 options. Refer to the chart in this Wikipedia Article for assistance. Screen Refresh Rate Your monitor's correct Refresh Rate should be shown here. This is a setting determined by your monitor's hardware limitations, and if unsure of what to select, leave this setting at its default - typically 59Hz or 60Hz - which is optimal. Only alter this setting if you are experiencing systematic frame skipping every second not stuttering when playing the game. Sync Every Frame This setting controls Vertical Synchronization VSync, which is the synchronization of your graphics card and monitor's abilities to redraw an image on the screen a number of times each second. When Sync Every Frame is set to Yes, your GPU will be perfectly synchronized to your monitor such that your maximum FPS will be capped to your monitor's Refresh Rate, which is controlled by the Screen Refresh Rate setting. Enabling Sync Every Frame can also reduce your FPS by up to 50% or more whenever your average FPS falls below your Refresh Rate. Furthermore, it can result in increased mouse lag. Setting Sync Every Frame to No VSync Off removes the FPS cap, reduces mouse lag, and ensures the highest performance, but at times you may experience a phenomenon known as 'tearing' - portions of the image temporarily appear to be slightly out of alignment. This does no harm to your system, but it can be annoying. A compromise solution which allows you to enable VSync without taking the performance hit is to enable Triple Buffering. For Advanced Users Aside from the framerate cap enforced when Sync Every Frame VSync is On, the CODBO game engine has a built-in framerate cap of around 85 FPS regardless of whether VSync is enabled or not. This cap is not a major issue, because if you are getting around 85 FPS that is more than sufficient for smooth gameplay. However if you wish to remove this cap, you do so by going to the Program Files x86Steamsteamappscommoncall of duty black opsplayers directory, and opening either the file, which contains singleplayer configuration data, or the file, which contains multiplayer configuration data, using a text editor like Windows Wordpad. Find the line seta com_maxfps "85" and change the 85 to the FPS value you wish to cap the game engine to, such as 125. Save the file then launch CODBO for the new cap to come into effect. Bear in mind that removing this cap can result in larger fluctuations in FPS on some systems, which may actually increase stuttering. Texture Filtering & Anisotropic Filtering Texture Filtering This setting is one of several which affects the clarity of textures. Textures are the images covering every object in the game world, giving the impression of depth and detail. Texture Filtering is designed to ensure that textures are displayed more accurately at various distances. The Bilinear method is the most basic and hence the least performance-intensive texture filtering technique, providing acceptable texture image quality. Trilinear improves texture image quality slightly at a minor cost in performance. A screenshot comparison is provided below to demonstrate the difference between these settings, and as you can see, it is difficult to see any difference at all. Click to enlarge An indication of the performance impact of changing this setting is shown below The graph demonstrates that the performance difference between Bilinear and Trilinear is often indistinguishable - in this case, at 1920x1200. Anisotropic Filtering Basic texture clarity can already be enhanced through the Texture Filtering setting covered above. Anisotropic Filtering AF is an advanced texture filtering technique designed to improve the clarity of textures that are displayed at an angle to the screen, such as those covering the ground or walls when looking down a corridor. The higher the sample rate, the sharper and more detailed receding textures will appear in return for a relatively minor reduction in performance on most modern graphics cards. The screenshot comparison below compares 1x and 16x Anisotropic Filtering, and the main difference is that if you look closely, the distant tiles in the courtyard are more clearly defined at 16x AF, as well as some additional detailing being visible on the side of the car. The AF level chosen combines with the filtering method selected for Texture Filtering, so for optimal texture image quality, you should select Trilinear for the Texture Filtering setting and also apply a reasonable level of Anisotropic Filtering, preferably 8x or even 16x. Click to enlarge An indication of the performance impact of changing this setting is shown below Although not representative of the performance impact of AF on all graphics cards, on a fast modern GPU like the GTX 460, there is negligible performance difference, so obviously selecting 16x AF would be optimal. Texture Quality & Brightness Texture Quality This setting determines the resolution of the textures used throughout the game. The available options are Low, Normal, High and Extra, and these are demonstrated in the screenshot comparison provided below. As you can see, at Low the ground and the walls in particular are very blurry and blocky, and the detailing on the character's uniform and the electronic equipment is indistinct; at Normal textures are a little clearer though still blocky; at High there is a marked improvement in texture detail; and at Extra the textures have a nice degree of added crispness. The performance impact of changing this setting comes not so much from a reduction in FPS, but in the form of additional stuttering at higher levels of texture quality. If your GPU has relatively low amounts of Video RAM, then lower this setting to see if it helps reduce stuttering and periodic slowdowns/pauses. An indication of the performance impact of changing this setting is shown below As noted, the FPS impact is not indicative of the whole story in this case, because raising Texture Quality primarily impacts on stuttering and loading pauses rather than on framerate. Brightness This option allows you to control the overall brightness of the game image. Changing this setting has no impact on performance, it is simply there to ensure that the image is not overly bright and washed out, and not so dark that all detail is lost in dark areas. Experiment to see which value best suits your monitor and viewing environment. Shadows, Bullet Impacts & No. Corpses Shadows If set to Yes, objects and characters will cast shadows based on the position of light sources. If set to No, characters will not cast shadows, but there will be generic fixed shadows shown for various game world objects. The screenshot comparison provided below shows the difference - with Shadows off you can see that the scene loses much of its richness and realism, as the shadows from the desk, the shadows cast by the loose cabling, and the rubble to the right are removed or replaced by generic blobs. The shadow cast by the soldier on the left is also removed, and this removal of character shadows can be particularly noticeable in terms of reduced realism. However because shadows can also impact noticeably on performance, particularly in heavy combat where there are lots of light sources, if you're experiencing low FPS, especially slowdowns during firefights, then Shadows should be one of the first things to turn off. Click to enlarge An indication of the performance impact of changing this setting is shown below The graph shows that Shadows can have a noticeable impact on performance, even at higher resolutions, and certainly much more so on lower-end GPUs. Bullet Impacts If set to Yes, your bullets and grenades will leave marks on the environment, such as bullet holes and scorch marks on walls. If set to No, you may experience a relatively small performance improvement in return for the removal of all such impact marks, but this also reduces realism. Number of Corpses As the name suggests, this setting controls how many dead bodies are left visible on the battlefield at any one time. The available options here are Tiny, Small, Medium, and Large. The maximum number of corpses visible at any one time are 3 for Tiny, 5 for Small, 10 for Medium and 16 for Large; in multiplayer this setting is unavailable and the number of corpses is fixed at 5. Since characters are complex objects, the more corpses which are visible at any one time, the lower your performance will be during combat. On the other hand, realism suffers slightly if you set this to a very low value and corpses literally disappear within seconds. Sound Volume There are five sliders here - four of them control the volume level for a particular aspect of game audio including Voice, Music, Special Effects SFX and Cinematics. The Master volume slider adjusts the volume of all game audio. There is no performance impact from changing these sliders, so set them to suit your taste. Sound Occlusion This setting controls Occlusion, which is an audio technique aimed at making sound more realistic. It does this by appropriately muffling noises which are being obstructed by solid objects. So for example, if there is a wall between you and gunfire or a grenade explosion, there should be much less aural impact than if the wall wasn't there. Occlusion can be adjusted to suit your taste in singleplayer, but it may have a performance impact if enabled due to the extra audio processing involved. In practice the performance impact should be negligible on most systems with a reasonably fast CPU or sound card. For advanced users Unlike singleplayer Black Ops, in multiplayer there is no option for disabling Sound Occlusion. To disable it in multiplayer, you need to open the file and change the seta snd_losOcclusion "1" variable to a value of 0. This can provide a gameplay advantage in multiplayer, as it allows you to better hear and locate enemy gunfire and footsteps. It may also improve performance. Listening Level The two available options here are Quiet and Loud - you should select the one which best suits your taste and listening environment. Speaker Setup The available options for this setting are 'Laptop or Small Speakers', 'Large External Speakers' and Headphones. Select the one which suits your speaker configuration, or experiment to see if you experience a better audio environment with one of the other options. Game & Controls Game Subtitles If set to Yes, subtitles will appear during spoken dialog; if set to No, these are not shown. There is no performance impact, so set to suit your taste. Graphic Content This option is designed for those who do not wish to see or hear some of the potentially offensive elements of the Call of Duty Black Ops singleplayer campaign. When set to Unrestricted, the game will play with all elements, including graphic content such as blood, gore and offensive language. If set to Reduced, the mature content will be reduced or removed wherever possible while maintaining the bulk of the storyline. This setting has no impact on CODBO multiplayer, although you can disable blood during online gameplay by changing the cg_blood variable as covered under the Miscellaneous Advanced Tweaking section of this guide. Controls Go through each of the control sections to make sure all the controls are mapped to suit your playing style. One especially important setting can be found under the Look section Mouse Sensitivity This slider controls the degree to which your mouse responds to your movements. It's important to understand that if you are experiencing a laggy/unresponsive mouse at times during gameplay, this is typically due to either low FPS and/or because the Sync Every Frame setting is set to Yes VSync On. First disable Sync Every Frame to see if this helps, and then check your frame rate during heavy combat to determine if you are getting low FPS - if so, alter your settings to raise your minimum FPS above 20-25 for singleplayer, and preferably 40FPS or higher for multiplayer. For advanced users Mouse acceleration and mouth smoothing are both already disabled in Black Ops both singleplayer and multiplayer by default, which should provide for the most accurate mouse aiming. Mouse acceleration is a non-linear ramping up of mouse sensitivity for larger mouse movements, and can make aiming with the mouse less predictable if enabled. Mouse smoothing attempts to reduce the jerkiness of mouse movements, which some people like, and some people believe feels unnatural and laggy. Both settings can be altered by editing your or file as relevant seta cl_mouseAccel "0" - a value of 1 or higher enables successively greater amounts of mouse acceleration, a value of 0 disables it; seta m_filter "0" - a value of 1 enables mouse smoothing, a value of 0 disables it. You can also alter the relative sensitivity of the X left to right and Y up and down axes of your mouse by editing the seta m_yaw " and seta m_pitch " variables respectively. Higher values make movements along that particular axis more sensitive, lower values less sensitive, and negative values invert the movement along that axis. Misc. Advanced Tweaks Miscellaneous Advanced Tweaks Advanced users can access a range of variables for altering various options not available in the in-game settings. Use a text editor like Windows Wordpad to open your singleplayer or multiplayer file found under the Program Files x86Steamsteamappscommoncall of duty black opsplayers directory. Make a backup of each file before making any changes. Many of the variables found in these files correspond with in-game settings, and those which don't often have no impact at all when changed, as they have been deliberately disabled by the developers or are not used by CODBO. Some of the working variables you might like to try include Click to enlarge seta r_dof_enable "1" - If set to 1, the Depth of Field effect, most commonly visible as a slight blurring of your weapon when you aim down your iron sights, is enabled. If set to 0, this effect is removed. This is shown in the screenshot comparison above. seta r_multiGpu "0" - When set to "0" this turns off the detection of SLI systems and will have no effect if the game only has 1 GPU. When set to "1" the game will detect using NVAPI the number of GPUs on the system and wonĂąâŹâąt do any SLI optimizations if thereĂąâŹâąs only 1 GPU. seta r_multithreaded_device "1" - This will create a D3D device with the multithreaded flag. According to the developers, this is mainly a debugging option and doesn't enhance performance. seta cg_drawMantleHint "1" - If you wish to remove the 'Press SPACE to climb over' prompt which appears whenever you come near an object you can climb over, then set this variable to 0. seta cg_brass "1" - If set to 0, disables all ejecting brass, such as expended shells from your gun. This can improve FPS when firing your weapon. seta cg_blood "1" - If set to 0, disables blood spurts from bullet impacts. This may improve performance, or can be used if you prefer not to see blood during online gameplay. seta cl_maxpackets "30" - This setting controls the size of data packets sent to the server containing your movements during multiplayer matches. The higher this value is set, the smaller each packet size, and hence the more frequently your most recent movement data is sent to the server. General player feedback is that a higher value of 100 for this variable can improve responsiveness. seta rate "25000" - This setting determines the rate at which packets are sent to the server. It is set based on your connection type, and the default value of 25,000 is optimal for broadband connections. However you can experiment with altering this value to see if it improves your ping. seta snaps "20" - This setting controls the rate at which updates are received from the server. Raising this value is unlikely to have any impact given the server's send rate is usually capped at 20 and can't be altered by clients, but you can still try a value of 30 which appears to be quite popular. There are a range of other variables with tempting names that imply graphics quality changes, such as r_specular, r_blur_allowed, r_distortion, and r_glow_allowed. In experimenting with these in both singleplayer and multiplayer, no significant visual or performance change was detected. However you may still wish to disable these variables to see if they provide you with a performance boost. Note that to permanently implement some changed variables you may need to set your relevant .cfg file to read-only by right-clicking on it, selecting Properties and ticking the 'Read-only' box. This is because the game engine automatically overwrites some changed variables with default values when the game is next launched. However be aware that making a .cfg file read-only also prevents any changes made to the in-game settings from being saved. Some variables can be dynamically tested within multiplayer by using the command console. Press the ~ key to open the console, then type the name of the command, with a forward slash / instead of seta, and a numerical value without quotes. For example, to disable the Depth of Field effect in the command console during a multiplayer game, type /r_dof_enable 0 Importantly be extremely careful what you change in the multiplayer file, as altering some variables can be detected as a cheat by the Valve Anti Cheat VAC system. In particular any variable changes which result in visual or gameplay glitches that can be considered exploits may be tagged as a cheat either by VAC or by individual server admins and could result in a ban. Conclusion With some general system optimization, appropriate changes to the in-game settings, and a bit of experimentation with the advanced tweaks provided here, you should be able to have Call of Duty Black Ops running smoothly on your machine. If you're still experiencing problems, head over to the Official Call of Duty Black Ops Forum for assistance. One final tip if you're relatively new to Black Ops multiplayer, you should select Play in the main menu of multiplayer, then choose the 'Combat Training' option which allows you to practice in offline mode against computer-controlled bots on the various maps. It's important to learn the layout of each map, and become familiar with each weapon and the various perks and equipment so that when you play against real people online, you don't find the experience overly frustrating. Until next time, take care!
Call of Duty Black Ops 3 Developers Treyarch Publishers Activision Series Call of Duty Release dates November 6, 2015 Release type Multi-platform Genres Action, First-person shooter Modes Single-player, Multiplayer GameIDs BLES02166 IRD, BLUS31527 IRD, NPEB02266, NPUB31665 Quick links Check CompatibilityOpen Issues Search Google Wikipedia Page Call of Duty Black Ops III is a 2015 first-person shooter game developed by Treyarch and published by Activision. It is the twelfth entry in the Call of Duty series and the sequel to the 2012 video game Call of Duty Black Ops 2. It was released on Microsoft Windows, PlayStation 4, and Xbox One on November 6, 2015. A feature-limited version developed by Beenox and Mercenary Technology that only supports multiplayer modes was released on PlayStation 3 and Xbox 360 and was also the final Call of Duty title released on those platforms. Black Ops III takes place in 2065, 40 years after the events of Black Ops II, in a world facing upheaval from climate change and new technologies. Similar to its predecessors, the story follows a group of black ops soldiers. The game's campaign is designed to support 4-player cooperative gameplay, allowing for bigger, more open level design and less corridor shooting. As the player character is cybernetically enhanced, players have access to various special activities. The game also features a standalone Zombies campaign mode, and a "Nightmares" mode which replaces all enemies as zombies. Configuration No options that deviate from the default configuration are recommended for this title. The full list of default options is available here. Known Issues There are no reported issues with this title. Special Notes
Introduction GamePack Authors x22DOT Compatible CronusMAX Firmware Compatible Controllers Dualshock 4, Dualshock 3, Xbox One, Xbox 360, Wii U Pro Compatible Systems PlayStation 3, Xbox 360, and Microsoft Windows GamePack Support Click Here Cronus Discord Channel Click Here The Call of Duty Black Ops GamePack features the awesome Aim-Assist v4 System. Other options include the Anti-Recoil Control System v2, Rapid Fire, Jitter Fire, Burst Fire, Auto Sprint, Sniper Breath and Quick Scope. We also invite you to join the Cronus Discord Channel - setup and run by members of the Cronus Community. There are several channels dedicated to GamePacks which offer live support and feedback, including direct support from senior members of the Cronus Community. Use this link to join our server GamePack GCI Options All GamePacks have Mods that can be tuned and customized to your preference. This scripting engine is what makes the CronusMAX so powerful and extremely popular with the gaming community. Gaming Mod configuration is now made more accessible than ever before with the new GCI GamePack Configuration Interface. It pops up as soon as you program the GamePack to your Cronus Video. Some Mods can be directly enabled/disabled here, and some are disabled in-game by default, but have several available options that can be set here and then enabled or activated while in-game. GamePack Setup If you have a CronusMAX PLUS, open the Cronus PRO software and go to Tools > Options > CMax Plus and enable "Mimic Controller Player LEDs" for the backlight LED features to work. Automatic PS4 Crossover When this GamePack is being used on a PlayStation 4 and detects the connected controller is not a DualShock 4, it will automatically reassign Touchpad to the Select/Back/View Button and enable a toggle to the PS4 Share Screen. Crossover Shortcut to DualShock 4 Touchpad Toggle to PlayStation 4 Share Screen Troubleshooting If you find your GamePack isn't working correctly, the memory in the Cronus device where the settings are stored may have become corrupted. In this case, we recommend that you erase your memory slots using the Cronus Pro option in Tools > Device Cleanup > Erase Memory Slots. There will be an option to clear the memory slots in Cronus Pro. This step is not necessary, although recommended if you're not using the other slots. If you're still having issues and want to check that your Cronus Device is functioning correctly with scripts, but you're not too sure how to test, we recommend you try out the easy to use Cronus Stress Test Script by Cronus Community senior staff member, Lex Lost. Call of Duty is a registered trademark or trademarks of Activision Publishing, Inc. in the United States and/or other countries. The âPSâ Family logo is a registered trademark and âPS4â is a trademark of Sony Computer Entertainment Inc. Microsoft, Xbox One and the Xbox logos are trademarks of the Microsoft group of companies. Other product names used herein are for identification purposes only and might be trademarks of their respective companies. We disclaim any and all rights to those marks.
51 Comments Recommended Comments Prev 1 2 3 Next Page 1 of 3 cool cool Link to comment i have the full version tested today via VPN. the mouse settings from the Beta must be recalculated because I believe that the sensitivity is no more affected by FOV. i have used the calculator from black ops 2 and it feels pretty much the same. thank you Edited November 5, 2015 by conan1 Link to comment I agree with Conanl that the mouse settings must have at least been recalculated. I'm not sure / Link to comment Wizard Wizard I will check it, downloading now. But I won't be able to test until tomorrow, so I've removed the FOV affect for now. conan1 1 Link to comment sensitivity scales with fov but the fov slider isn't based on 43 anymore. aspect ratio is based on the desktop resolution not in-game resolution //Horizontal field of view in degrees assuming 169 aspect ratioFOV = "100" // 65 to 120 Link to comment sensitivity scales with fov but the fov slider isn't based on 43 anymore. aspect ratio is based on the desktop resolution not in-game resolution //Horizontal field of view in degrees assuming 169 aspect ratio FOV = "100" // 65 to 120 interesting info, so now fov 100 in bo3 is *the old 90 fov* for 169? always these changes... edit i have seen it in the in degrees assuming 169 aspect ratio ok i recalculate this with my lovley inches when DPI Wizard is done. thank you Edited November 7, 2015 by conan1 Link to comment Wizard Wizard They changed a lot since the beta, working on this now. Calculations are not accurate atm! Link to comment Wizard Wizard It's updated now, but they messed up the FOV I think. When you set it to 80, it's actually 65 is 120 is So this makes accurate calculations with different FOV's than default pretty much impossible, but it's not far off. Link to comment i also noticed that. fov was lower than 90 when i turned the camera from edge to edge 4 times. do you know the exact value for fov 100? Link to comment Wizard Wizard i also noticed that. fov was lower than 90 when i turned the camera from edge to edge 4 times. do you know the exact value for fov 100? Hold on, I'll check now. Link to comment Wizard Wizard When set to FOV 100, the real FOV is about so at FOV 101 it's Link to comment thx! Link to comment Wizard Wizard Did some more tuning to the formulas, it's now over accurate unless you go below 70 FOV or above 115 FOV where it is around 98% accurate. At 80 it's still 100% accurate. Link to comment How are you calculating FOV? Also does the true FOV or game settings FOV need to be put into the calculator? Link to comment Edited January 28, 2018 by Drimzi Link to comment hey admin at what FPS have done the testing? because i have heard that the sensitivity changes based on your FPS Link to comment Wizard Wizard How are you calculating FOV? Also does the true FOV or game settings FOV need to be put into the calculator? When I know the exact counts for a 360 degree rotation, I can easily measure how many counts it takes to rotate so that the right edge of the screen is aligned with the left edge. In other words how many counts it takes to cover the entire field of view. I assume the ingame fov as the end user will have no idea what the exact fov is. Correct, use the FOV you have configured in-game. hey admin at what FPS have done the testing? because i have heard that the sensitivity changes based on your FPS I have used default settings so far, and not done any FPS specific tests, but I will do that right now. Link to comment Wizard Wizard FPS does not affect sensitivity at all, tried everything from 40 to 200 FPS with and without sync with the same results. FOV is truly a mess though, so calculations are only correct for 169 for now. Link to comment Oh, you are amazing. I want to play by a game in exact FoV90. What is exact FoV 90 in black ops 3 ? Link to comment Oh, you are amazing. I want to play by a game in exact FoV90. What is exact FoV 90 in black ops 3 ? between 91~93 i think. a list with he popular FOV's form Wizard would be great. what we know so far left is the ingame setting FOV 65= 80= 100= 101= 120= Link to comment Wizard Wizard Oh, you are amazing. I want to play by a game in exact FoV90. What is exact FoV 90 in black ops 3 ? With 169 resolution If you configure in the config file you get about If you play with any other aspect ratio, the FOV is different. I'm doing some in-depth analysis of the FOV, will post more info later Link to comment thanks alot i'm subscribing right now your have an amazing website and admins Link to comment Thank you,everybody. I hear it just to make sure Is FoV of black Ops 2 exact? Link to comment Hello ! I see resolution has no effect on mouse sensitivity on BO3. But someone I follow on Youtube told me that when I goes from 1440p to 1080p. he needs to move twice farther on the mouse pad to move the same distance ingame, Any explication ? Thanks ! Link to comment Edited January 28, 2018 by Drimzi Link to comment Prev 1 2 3 Next Page 1 of 3 Create an account or sign in to comment You need to be a member in order to leave a comment Sign in Already have an account? Sign in here. Sign In Now
Even though the time since we got a hold of Call of Duty Black Ops 3 isnât that much, the game has undoubtedly been a fan favorite having thousands of players around the world playing the 2065 AD fictional FPS like we all love to play Black Ops 3, there are times when its multiplayer isnât that much fun. This is greatly due to the issues of Black Ops 3 lag that players face from time and time the recent inclusion of Black Ops 3 in the list of supported games by Kill Ping, we now have rolled up our sleeves to save players from Black Ops 3 lag. After doing up some homework and research we came to some results on the basic problems due to which players face Black Ops 3. These are covered below and are expected to solve the issues of BenchmarkCall of Duty Black Ops 3 has been recently released. While many players are able to run the game with ease, it certainly does not mean that an average spec computer is up for the task to run the game. Many players who face Black Ops 3 lag ignore the fact their computer does not meet the requirement to run the game smoothly. So to cover that up, we have gathered the minimum system requirements that should be met to play without any Black Ops 3 System Windows 7 Processor i3-530 / AMD Phenom X4 810 Memory 8 GB Video Adapter GTX 470 / Radeon HD 6970 Direct X DX11FPS Drops causing Black Ops 3 lagNow that we are done with the minimum system requirements, we will move onto the second most common problem that creates Black Ops 3 lag. Yes, we are talking about FPS drops. A decline in FPS feels the same as lag, and while many are blaming the game servers for the fault, it is actually a fault on the systems end. If your FPS is taking huge drops while playing Black Ops 3, consider doing what is advised belowGo to your game folder and then to Players Open the file named Set the following Values âą WorkerThreads = 2 âą VideoMemory = âą VolumetricLightingEnabled = 0Save the file and exit. Donât worry if you donât seem to find the WorkerThreadsâ command. If your game is updated then the issue has been solved leads to Black Ops 3 lagThis mostly happens if a great amount of RAM is being used by the game. Though the minimum RAM requirement for the game is 6GB, the reason why at least 8GB has been recommended is due to this cause. The visual requirement of the game is just too much for the memory to handle and is why the game starts to stutter and players feel Black Ops 3 lag. Furthermore, the VideoMemory command described above will also assist in lowering the stutter in StabilityIf done with the things that have been described above, and the problem of Black Ops 3 lag persists it is now time to check whether your network connection is up for the job or not. Having anything above a 2MB connection really common these days is enough if you are just playing the game. It is however, important to make sure that you are using a wired connection when playing online. Players even having higher internet connections tend to face Black Ops 3 lag because they are playing through a wireless internet and their signal strength isnât powerful enough. Now comes the technical part; even after having a stable wired internet connection Black Ops 3 lag isnât leaving you alone, then the problem lies when you data packet travel the internet towards the game server. In many cases, data congestion is a reason why players face Black Ops 3 lag while for many it is the lengthy distances between computer and game server that increases ping times and lead to Black Ops 3 is where Kill Ping comes into play and solves the Black Ops 3 lag problems that are not in your reach. Kill Ping greatly assists Black Ops 3 players that are troubled with such lag. Having more than 100 dedicated servers around the globe Kill Ping takes the game data of players through a private route towards the game server. This means that data congestion wonât be a problem anymore and long distance routes will be reduced through dedicated routing paths. If the points described above were not able to solve your Black Ops 3 lag, then it is probably time you bring in a pro like Kill Ping to do the job for you. Download Kill Ping now and see the difference Black Ops 3 lag Now
call of duty black ops 3 config